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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspension > Setup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
void Setup
&40;
const FSimpleSuspensionParams & InSuspensionParams,
const float TotalMass,
const float Gravity
&41;
Remarks
Copy in a full set of parameters, and then compute the spring params and overwrite whatever we got for that