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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FPhysScene_Base
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysScene.h |
Include | #include "Physics/PhysScene.h" |
void SetKinematicUpdateFunction
&40;
TFunction< void(typename ImplType::DataType &, const float, const float, const int32)> KinematicUpdate
&41;