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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FNetworkPhysicsDatas
- FNetworkPhysicsDatas::ApplyDatas()
- FNetworkVehicleInputs::ApplyDatas()
- FNetworkVehicleStates::ApplyDatas()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
virtual void ApplyDatas
&40;
UActorComponent &42; NetworkComponent
&41; const
Remarks
Apply the datas from onto the network physics component.