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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > ISpatialAcceleration
- ISpatialAcceleration::UpdateElement()
- TBoundingVolume::UpdateElement()
References
Module | Engine |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
Include | #include "Chaos/ISpatialAcceleration.h" |
virtual bool UpdateElement
&40;
const TPayloadType & Payload,
const TAABB< T, d > & NewBounds,
bool bHasBounds
&41;