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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > ISpatialAcceleration
- ISpatialAcceleration::Overlap()
- TAABBTree::Overlap()
- TAABBTree::Overlap()
- TAABBTree::Overlap()
References
Module | Engine |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
Include | #include "Chaos/ISpatialAcceleration.h" |
virtual void Overlap
&40;
const FAABB3 & QueryBounds,
ISpatialVisitor< TPayloadType, FReal > & Visitor
&41; const