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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > ISpatialAcceleration
- ISpatialAcceleration::FindAllIntersections()
- TBoundingVolumeHierarchy::FindAllIntersections()
- TBoundingVolumeHierarchy::FindAllIntersections()
- TBoundingVolume::FindAllIntersections()
- TAABBTree::FindAllIntersections()
- TAABBTree::FindAllIntersections()
- TAABBTree::FindAllIntersections()
References
Module | Engine |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
Include | #include "Chaos/ISpatialAcceleration.h" |
virtual TArray< TPayloadType > FindAllIntersections
&40;
const FAABB3 & Box
&41; const
Remarks
IMPORTANT : (LWC) this API should be typed on Freal not T, as we want the query API to be using the highest precision while maintaining arbitrary internal precision for the acceleration structure ( based on T )