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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos
Deprecated * If possible, avoid directly setting physics replication at runtime - this function will take ownership of the IPhysicsReplication's lifetime. Instead, specify a PhysicsReplication factory and if you must change the replication class at runtime run RecreatePhysicsReplication after having set the factory.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void SetPhysicsReplication
&40;
IPhysicsReplication &42; InPhysicsReplication
&41;