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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos
Type | Name | Description | |
---|---|---|---|
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void | RemoveObject
(
FSkeletalMeshPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |
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void | RemoveObject
(
FStaticMeshPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |
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void | RemoveObject
(
Chaos::FSingleParticlePhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |
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void | RemoveObject
(
FGeometryCollectionPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |
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void | RemoveObject
(
Chaos::FClusterUnionPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |