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Unreal Engine C++ API Reference > Runtime > Engine > Performance > IMaxTickRateHandlerModule
- IMaxTickRateHandlerModule::HandleMaxTickRate()
- FReflexMaxTickRateHandler::HandleMaxTickRate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/MaxTickRateHandlerModule.h |
Include | #include "Performance/MaxTickRateHandlerModule.h" |
bool HandleMaxTickRate
&40;
float DesiredMaxTickRate
&41;
Remarks
Return true if waiting occurred in the plugin, if false engine will use the default sleep setup.