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Unreal Engine C++ API Reference > Runtime > Engine > Performance
Inheritance Hierarchy
- IModularFeature
- ILatencyMarkerModule
- FReflexLatencyMarkers
- FReflexStatsLatencyMarkers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/LatencyMarkerModule.h |
Include | #include "Performance/LatencyMarkerModule.h" |
Syntax
class ILatencyMarkerModule : public IModularFeature
Functions
Type | Name | Description | |
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bool | GetAvailable () |
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float | ||
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float | ||
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bool | GetEnabled () |
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bool | ||
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float | ||
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float | ||
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float | ||
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FName | ||
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float | ||
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float | ||
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float | ||
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float | ||
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float | ||
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float | ||
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float | ||
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float | ||
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float | ||
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void | Initialize () |
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void | SetCustomLatencyMarker
(
uint32 MarkerId, |
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void | SetEnabled
(
bool bInEnabled |
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void | SetFlashIndicatorEnabled
(
bool bInEnabled |
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void | SetFlashIndicatorLatencyMarker
(
uint64 FrameNumber |
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void | SetInputSampleLatencyMarker
(
uint64 FrameNumber |
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void | SetPresentLatencyMarkerEnd
(
uint64 FrameNumber |
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void | SetPresentLatencyMarkerStart
(
uint64 FrameNumber |
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void | SetRenderSubmitLatencyMarkerEnd
(
uint64 FrameNumber |
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void | SetRenderSubmitLatencyMarkerStart
(
uint64 FrameNumber |
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void | SetSimulationLatencyMarkerEnd
(
uint64 FrameNumber |
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void | SetSimulationLatencyMarkerStart
(
uint64 FrameNumber |