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Unreal Engine C++ API Reference > Plugins > Reflex
Inheritance Hierarchy
- ILatencyMarkerModule
- IWindowsMessageHandler
- FReflexStatsLatencyMarkers
References
Module | Reflex |
Header | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexStatsLatencyMarkers.h |
Include | #include "ReflexStatsLatencyMarkers.h" |
Syntax
class FReflexStatsLatencyMarkers :
public ILatencyMarkerModule,
public IWindowsMessageHandler
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bFlashIndicatorEnabled | |
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bool | bReflexStatsEnabled |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ProcessMessage
(
HWND hwnd, |
Overridden from ILatencyMarkerModule
Type | Name | Description | |
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bool | GetAvailable () |
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bool | GetEnabled () |
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void | Initialize () |
|
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void | SetCustomLatencyMarker
(
uint32 MarkerId, |
|
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void | SetEnabled
(
bool bInEnabled |
|
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void | SetFlashIndicatorEnabled
(
bool bInEnabled |
|
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void | SetFlashIndicatorLatencyMarker
(
uint64 FrameNumber |
|
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void | SetInputSampleLatencyMarker
(
uint64 FrameNumber |
|
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void | SetPresentLatencyMarkerEnd
(
uint64 FrameNumber |
|
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void | SetPresentLatencyMarkerStart
(
uint64 FrameNumber |
|
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void | SetRenderSubmitLatencyMarkerEnd
(
uint64 FrameNumber |
|
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void | SetRenderSubmitLatencyMarkerStart
(
uint64 FrameNumber |
|
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void | SetSimulationLatencyMarkerEnd
(
uint64 FrameNumber |
|
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void | SetSimulationLatencyMarkerStart
(
uint64 FrameNumber |