Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > VectorField
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleVectorFieldBase
- UParticleModuleVectorFieldRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldRotation.h |
Include | #include "Particles/VectorField/ParticleModuleVectorFieldRotation.h" |
Syntax
class UParticleModuleVectorFieldRotation : public UParticleModuleVectorFieldBase
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | MaxInitialRotation | Maximum initial rotation applied to the local vector field. |
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FVector | MinInitialRotation | Minimum initial rotation applied to the local vector field. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleVectorFieldRotation
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |