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Unreal Engine C++ API Reference > Runtime > Engine > Particles > VectorField
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleVectorFieldBase
- UParticleModuleVectorFieldLocal
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldLocal.h |
Include | #include "Particles/VectorField/ParticleModuleVectorFieldLocal.h" |
Syntax
class UParticleModuleVectorFieldLocal : public UParticleModuleVectorFieldBase
Variables
Type | Name | Description | |
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uint32: 1 | bIgnoreComponentTransform | Ignore component transform. |
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uint32: 1 | bTileX | Tile vector field in x axis? |
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uint32: 1 | bTileY | Tile vector field in y axis? |
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uint32: 1 | bTileZ | Tile vector field in z axis? |
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uint32: 1 | bUseFixDT | Use fix delta time in the simulation? |
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float | Intensity | Intensity of the local vector field. |
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FRotator | RelativeRotation | Rotation of the vector field relative to the emitter. |
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FVector | RelativeScale3D | Scale of the vector field relative to the emitter. |
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FVector | RelativeTranslation | Translation of the vector field relative to the emitter. |
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float | Tightness | Tightness tweak value: 0: Force 1: Velocity. |
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TObjectPtr< class UVectorField > | VectorField | Vector field asset to use. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleVectorFieldLocal
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |