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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::SendRenderDynamicData_Concurrent()
- UParticleSystemComponent::SendRenderDynamicData_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SendRenderDynamicData_Concurrent&40;&41;
Remarks
Called to send dynamic data for this component to the rendering thread