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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::SendRenderDynamicData_Concurrent()
- UCableComponent::SendRenderDynamicData_Concurrent()
- UComputeGraphComponent::SendRenderDynamicData_Concurrent()
- PAPER2UPaperSpriteComponent::SendRenderDynamicData_Concurrent()
- UWindDirectionalSourceComponent::SendRenderDynamicData_Concurrent()
- UGroomComponent::SendRenderDynamicData_Concurrent()
- UNiagaraComponent::SendRenderDynamicData_Concurrent()
- PAPER2UPaperFlipbookComponent::SendRenderDynamicData_Concurrent()
- UMRMeshComponent::SendRenderDynamicData_Concurrent()
- UPhysicsFieldComponent::SendRenderDynamicData_Concurrent()
- UGeometryCollectionComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
- USkinnedMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
- USkeletalMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
- UParticleSystemComponent::SendRenderDynamicData_Concurrent()
- USkeletalMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void SendRenderDynamicData_Concurrent&40;&41;
Remarks
Called to send dynamic data for this component to the rendering thread