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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UParticleSystemComponent::ParticleLineCheck()
- UCascadeParticleSystemComponent::ParticleLineCheck()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool ParticleLineCheck
&40;
FHitResult & Hit,
AActor &42; SourceActor,
const FVector & End,
const FVector & Start,
const FVector & HalfExtent,
const FCollisionObjectQueryParams & ObjectParams
&41;
Remarks
Collision Handling...