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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::IsReadyForOwnerToAutoDestroy()
- UParticleSystemComponent::IsReadyForOwnerToAutoDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool IsReadyForOwnerToAutoDestroy&40;&41; const
Remarks
Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished