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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::IsReadyForOwnerToAutoDestroy()
- USynthComponent::IsReadyForOwnerToAutoDestroy()
- UForceFeedbackComponent::IsReadyForOwnerToAutoDestroy()
- UNiagaraComponent::IsReadyForOwnerToAutoDestroy()
- UTimelineComponent::IsReadyForOwnerToAutoDestroy()
- UAudioComponent::IsReadyForOwnerToAutoDestroy()
- UParticleSystemComponent::IsReadyForOwnerToAutoDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
virtual bool IsReadyForOwnerToAutoDestroy&40;&41; const
Remarks
Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished