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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UPrimitiveComponent::GetStreamingRenderAssetInfo()
- UParticleSystemComponent::GetStreamingRenderAssetInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void GetStreamingRenderAssetInfo
&40;
FStreamingTextureLevelContext & LevelContext,
TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
&41; const
Remarks
Enumerates the streaming textures/meshes used by the primitive.
Parameters
Name | Description |
---|---|
LevelContext | Level scope context used to process texture streaming build data. |
OutStreamingRenderAssets | Upon return, contains a list of the streaming textures/meshes used by the primitive. |