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Unreal Engine C++ API Reference > Runtime > Engine > Components > UPrimitiveComponent
- UPrimitiveComponent::GetStreamingRenderAssetInfo()
- PAPER2UPaperSpriteComponent::GetStreamingRenderAssetInfo()
- UModelComponent::GetStreamingRenderAssetInfo()
- UInstancedStaticMeshComponent::GetStreamingRenderAssetInfo()
- PAPER2UPaperFlipbookComponent::GetStreamingRenderAssetInfo()
- UNiagaraComponent::GetStreamingRenderAssetInfo()
- UStaticMeshComponent::GetStreamingRenderAssetInfo()
- UInstancedStaticMeshComponent::GetStreamingRenderAssetInfo()
- ULandscapeComponent::GetStreamingRenderAssetInfo()
- USkinnedMeshComponent::GetStreamingRenderAssetInfo()
- UParticleSystemComponent::GetStreamingRenderAssetInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void GetStreamingRenderAssetInfo
&40;
FStreamingTextureLevelContext & LevelContext,
TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
&41; const
Remarks
Enumerates the streaming textures/meshes used by the primitive.
Parameters
Name | Description |
---|---|
LevelContext | Level scope context used to process texture streaming build data. |
OutStreamingRenderAssets | Upon return, contains a list of the streaming textures/meshes used by the primitive. |