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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
- UObject::IsPostLoadThreadSafe()
- UParticleSystem::IsPostLoadThreadSafe()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include | #include "Particles/ParticleSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool IsPostLoadThreadSafe&40;&41; const
Remarks
Called during async load to determine if PostLoad can be called on the loading thread. true if this object's PostLoad is thread safe