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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::IsPostLoadThreadSafe()
- UDatasmithAssetUserData::IsPostLoadThreadSafe()
- UParticleModuleSubUV::IsPostLoadThreadSafe()
- UAssetGuideline::IsPostLoadThreadSafe()
- UDistribution::IsPostLoadThreadSafe()
- UUserDefinedEnum::IsPostLoadThreadSafe()
- UAnimSequenceBase::IsPostLoadThreadSafe()
- UParticleLODLevel::IsPostLoadThreadSafe()
- ULandscapePatchComponent::IsPostLoadThreadSafe()
- UWidgetAnimation::IsPostLoadThreadSafe()
- UDecalComponent::IsPostLoadThreadSafe()
- UParticleModuleTypeDataMesh::IsPostLoadThreadSafe()
- UMovieSceneTrack::IsPostLoadThreadSafe()
- UParticleModule::IsPostLoadThreadSafe()
- UParticleModuleSubUV::IsPostLoadThreadSafe()
- UParticleModuleTypeDataMesh::IsPostLoadThreadSafe()
- UPoseAsset::IsPostLoadThreadSafe()
- UParticleEmitter::IsPostLoadThreadSafe()
- UMediaTexture::IsPostLoadThreadSafe()
- URigVMBlueprint::IsPostLoadThreadSafe()
- UPackage::IsPostLoadThreadSafe()
- UMovieScene::IsPostLoadThreadSafe()
- UStaticMeshComponent::IsPostLoadThreadSafe()
- UParticleSystem::IsPostLoadThreadSafe()
- UTimelineComponent::IsPostLoadThreadSafe()
- UMovieSceneSection::IsPostLoadThreadSafe()
- USkeleton::IsPostLoadThreadSafe()
- USceneComponent::IsPostLoadThreadSafe()
- ULandscapePatchComponent::IsPostLoadThreadSafe()
- UDecalComponent::IsPostLoadThreadSafe()
- UStaticMeshComponent::IsPostLoadThreadSafe()
- UStaticMesh::IsPostLoadThreadSafe()
- UTexture::IsPostLoadThreadSafe()
- UMediaTexture::IsPostLoadThreadSafe()
- USkeletalMesh::IsPostLoadThreadSafe()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual bool IsPostLoadThreadSafe&40;&41; const
Remarks
Called during async load to determine if PostLoad can be called on the loading thread. true if this object's PostLoad is thread safe