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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Rotation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleRotationBase
- UParticleModuleRotationOverLifetime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleRotationOverLifetime.h |
Include | #include "Particles/Rotation/ParticleModuleRotationOverLifetime.h" |
Syntax
class UParticleModuleRotationOverLifetime : public UParticleModuleRotationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionFloat | RotationOverLife | The rotation of the particle (1.0 = 360 degrees). |
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uint32: 1 | Scale | If true, the particle rotation is multiplied by the value retrieved from RotationOverLife. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleRotationOverLifetime
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |