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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Rotation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleRotationBase
- UParticleModuleRotation
- UParticleModuleRotation_Seeded
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleRotation.h |
| Include | #include "Particles/Rotation/ParticleModuleRotation.h" |
Syntax
class UParticleModuleRotation : public UParticleModuleRotationBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRawDistributionFloat | StartRotation | Initial rotation of the particle (1 = 360 degrees). The value is retrieved using the EmitterTime. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleRotation
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property | ||
| void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |