Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Rotation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleRotationBase
- UParticleModuleMeshRotation
- UParticleModuleMeshRotation_Seeded
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleMeshRotation.h |
| Include | #include "Particles/Rotation/ParticleModuleMeshRotation.h" |
Syntax
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bInheritParent | If true, apply the parents rotation as well. | |
| FRawDistributionVector | StartRotation | Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleMeshRotation
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property | ||
| void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. | |
| bool | Return true if this module impacts rotation of Mesh emitters |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |