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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Parameter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
Include | #include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
Syntax
struct FEmitterDynamicParameter
Remarks
Helper structure for displaying the parameter.
Variables
Type | Name | Description | |
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uint32: 1 | bScaleVelocityByParamValue | If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. |
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uint32: 1 | bSpawnTimeOnly | If true, only set the value at spawn time of the particle, otherwise update each frame. |
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uint32: 1 | bUseEmitterTime | If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. |
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FName | ParamName | The parameter name - from the material DynamicParameter expression. READ-ONLY |
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FRawDistributionFloat | ParamValue | The distriubtion for the parameter value. |
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TEnumAsByte< enum EEmitterDynamicParameterValue > | ValueMethod | Where to get the parameter value from. |
Constructors
Type | Name | Description | |
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FEmitterDynamicParameter
(
FName InParamName, |