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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationWorldOffset
- UParticleModuleLocation::SpawnEx()
- UParticleModuleLocationWorldOffset::SpawnEx()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationWorldOffset.h |
Include | #include "Particles/Location/ParticleModuleLocationWorldOffset.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
virtual void SpawnEx
&40;
FParticleEmitterInstance &42; Owner,
int32 Offset,
float SpawnTime,
struct FRandomStream &42; InRandomStream,
FBaseParticle &42; ParticleBase
&41;
Remarks
Extended version of spawn, allows for using a random stream for distribution value retrieval
Parameters
Name | Description |
---|---|
Owner | The particle emitter instance that is spawning |
Offset | The offset to the modules payload data |
SpawnTime | The time of the spawn |
InRandomStream | The random stream to use for retrieving random values |