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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocationPrimitiveBase
- UParticleModuleLocationPrimitiveCylinder
- UParticleModuleLocationPrimitiveCylinder_Seeded
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
| Include | #include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h" |
Syntax
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum CylinderHeightAxis > | HeightAxis | Determine the particle system axis that should represent the height of the cylinder. | |
| uint32: 1 | RadialVelocity | If true, get the particle velocity form the radial distance inside the primitive. | |
| FRawDistributionFloat | StartHeight | The height of the cylinder, centered about the location. | |
| FRawDistributionFloat | StartRadius | The radius of the cylinder. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleLocationPrimitiveCylinder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property | ||
| void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | Render3DPreview
(
FParticleEmitterInstance* Owner, |
Render the modules 3D visualization helper primitive. | |
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |