Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Lifetime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLifetimeBase
- UParticleModuleLifetime
- UParticleModuleLifetime_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Lifetime/ParticleModuleLifetime_Seeded.h |
Include | #include "Particles/Lifetime/ParticleModuleLifetime_Seeded.h" |
Syntax
class UParticleModuleLifetime_Seeded : public UParticleModuleLifetime
Variables
Type | Name | Description | |
---|---|---|---|
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FParticleRandomSeedInfo | RandomSeedInfo | The random seed(s) to use for looking up values in StartLocation |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleLifetime_Seeded
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModuleLifetimeBase
Type | Name | Description | |
---|---|---|---|
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float | GetLifetimeValue
(
FParticleEmitterInstance* Owner, |
Return the lifetime value at the given time. |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | EmitterLoopingNotify
(
FParticleEmitterInstance* Owner |
Called when an emitter instance is looping... |
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FParticleRandomSeedInfo * | Retrieve the random seed info for this module. |