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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Kill
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleKillBase
- UParticleModuleKillHeight
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Kill/ParticleModuleKillHeight.h |
Include | #include "Particles/Kill/ParticleModuleKillHeight.h" |
Syntax
class UParticleModuleKillHeight : public UParticleModuleKillBase
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bAbsolute | If true, the height should be treated as a world-space position. |
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uint32: 1 | bApplyPSysScale | If true, take the particle systems scale into account |
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uint32: 1 | bFloor | If true, the plane should be considered a floor - ie kill anything BELOW it. |
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FRawDistributionFloat | Height | The height at which to kill the particle. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleKillHeight
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Render3DPreview
(
FParticleEmitterInstance* Owner, |
Render the modules 3D visualization helper primitive. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |