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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FWorldPSCPool
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include | #include "Particles/WorldPSCPool.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp |
void Dump&40;&41;
Remarks
Dumps the current state of the pool to the log.