Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleExistingData
- FParticleEventCollideData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventCollideData : public FParticleExistingData
Remarks
Collision particle event data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | BoneName | Name of bone we hit (for skeletal meshes). | |
| int32 | Item | Primitive data item which was hit, INDEX_NONE=none. | |
| FVector | Normal | Normal vector in coordinate system of the returner. Zero=none. | |
| UPhysicalMaterial * | PhysMat | The physical material for this collision. | |
| float | Time | Time until hit, if line check. |
Constructors
| Type | Name | Description | |
|---|---|---|---|