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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Beam > API/Runtime/Engine/Particles/Beam/UParticleModuleBeamModifier
- UParticleModule::AutoPopulateInstanceProperties()
- UParticleModuleBeamModifier::AutoPopulateInstanceProperties()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamModifier.h |
Include | #include "Particles/Beam/ParticleModuleBeamModifier.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
virtual void AutoPopulateInstanceProperties
&40;
UParticleSystemComponent &42; PSysComp
&41;
Remarks
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized.
Parameters
Name | Description |
---|---|
PSysComp | The particle system component to be populated. |