Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AParticleEventManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
| Include | #include "Particles/ParticleEventManager.h" |
Syntax
UCLASS (Config=Game, NotBlueprintable, NotPlaceable)
class AParticleEventManager : public AActor
Constructors
| Type | Name | Description | |
|---|---|---|---|
AParticleEventManager
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | HandleParticleBurstEvents
(
UParticleSystemComponent* Component, |
||
| void | HandleParticleCollisionEvents
(
UParticleSystemComponent* Component, |
||
| void | HandleParticleDeathEvents
(
UParticleSystemComponent* Component, |
||
| void | HandleParticleSpawnEvents
(
UParticleSystemComponent* Component, |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level |