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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/AParticleEventManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
| Include | #include "Particles/ParticleEventManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEventManager.cpp |
virtual void HandleParticleCollisionEvents
(
UParticleSystemComponent * Component,
const TArray < FParticleEventCollideData > & CollisionEvents
)