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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AEmitterCameraLensEffectBase
- ICameraLensEffectInterface::DeactivateLensEffect()
- AEmitterCameraLensEffectBase::DeactivateLensEffect()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include | #include "Particles/EmitterCameraLensEffectBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void DeactivateLensEffect&40;&41;
Remarks
Deactivtes the particle system. If bDestroyOnSystemFinish is true, actor will die after particles are all dead.