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Unreal Engine C++ API Reference > Runtime > Engine > Net > FObjectReplicator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
Include | #include "Net/DataReplication.h" |
Syntax
struct FRPCPendingLocalCall
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | Buffer | Buffer to serialize RPC out of |
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int64 | NumBits | Number of bits in buffer |
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FReplicationFlags | RepFlags | Flags this was replicated with |
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int32 | RPCFieldIndex | Index to the RPC that was delayed |
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TSet< FNetworkGUID > | UnmappedGuids | Guids being waited on |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRPCPendingLocalCall
(
const FFieldNetCache* InRPCField, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |