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Unreal Engine C++ API Reference > Runtime > Engine > Net > FObjectReplicator > FRPCPendingLocalCall
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
Include | #include "Net/DataReplication.h" |
FRPCPendingLocalCall
&40;
const FFieldNetCache &42; InRPCField,
const FReplicationFlags & InRepFlags,
FNetBitReader & InReader,
const TSet< FNetworkGUID > & InUnmappedGuids
&41;