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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
Syntax
struct FNetworkReplayDelegates
Constants
| Name | Description |
|---|---|
| GetOverridableVersionDataForHeaderRead | Game Overridable Header Version Data |
| GetOverridableVersionDataForHeaderWrite | |
| OnPauseChannelsChanged | Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available. |
| OnPreScrub | Global delegate called one time prior to scrubbing |
| OnProcessGameSpecificDemoHeader | |
| OnProcessGameSpecificFrameData | |
| OnReplayIDChanged | Delegate for external systems to be notified when the SessionName has changed (The replay identifier). |
| OnReplayPlaybackComplete | Delegate for external systems to be notified when playback ends |
| OnReplayPlaybackFailure | Public delegate to be notified when replay playback failed |
| OnReplayRecordingComplete | Public Delegate for external systems to be notified when replay recording is about to finish. |
| OnReplayRecordingStartAttempt | Public Delegate for external systems to be notified when replay recording is about to start. |
| OnReplayScrubComplete | Public delegate for external systems to be notified when scrubbing is complete. |
| OnReplayStarted | Public delegate for external systems to be notified when a replay begins |
| OnReplayStartFailure | Public delegate to be notified when a replay failed to start |
| OnScrubTeardown | |
| OnWriteGameSpecificDemoHeader | Game specific demo headers |
| OnWriteGameSpecificFrameData | Game specific per frame data |