Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/FNetworkReplayDelegates
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
Syntax
static OnReplayScrubComplete;
Remarks
Public delegate for external systems to be notified when scrubbing is complete. Only called for successful scrub.