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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
Syntax
struct FNetConnectionSaturationAnalytics
Remarks
Struct wrapping Per Net Connection saturation analytics.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const uint32 | The longest number of consecutive frames that we have been saturated. | |
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const uint32 | The longest number of consecutive replication attempts where we were pre-empted due to saturation. | |
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const uint32 | The number of times we have tried to replicate data on this connection (UNetDriver::ServerReplicateActors / UReplicationGraph::ServerReplicateActors) | |
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const uint32 | The number of frames we have reported as saturated. | |
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const uint32 | The number of times we have been pre-empted from replicating all data, due to saturation. | |
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const uint32 | The total number of frames that we have currently tracked. | |
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void | Reset () |
Resets the state of tracking. |