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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetConnectionSaturationAnalytics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
const uint32 GetLongestRunOfSaturatedFrames&40;&41; const
Remarks
The longest number of consecutive frames that we have been saturated.