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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface
- UMaterialInterface::GetTextureDensity()
- UMaterialInstanceDynamic::GetTextureDensity()
- UMaterialInstance::GetTextureDensity()
- UMaterialInstanceDynamic::GetTextureDensity()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
virtual float GetTextureDensity
&40;
FName TextureName,
const struct FMeshUVChannelInfo & UVChannelData
&41; const
Remarks
Returns the density of a texture in (LocalSpace Unit / Texture). Used for texture streaming metrics. The density, or zero if no data is available for this texture.
Parameters
Name | Description |
---|---|
TextureName | The name of the texture to get the data for. |
UVChannelData | The mesh UV density in (LocalSpace Unit / UV Unit). |