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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
- UMaterialInterface::GetTextureDensity()
- UMaterialInstance::GetTextureDensity()
- UMaterialInstanceDynamic::GetTextureDensity()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
virtual float GetTextureDensity
&40;
FName TextureName,
const struct FMeshUVChannelInfo & UVChannelData
&41; const
Remarks
This overrides does the remapping before looking at the parent data.