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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface
- UMaterialInterface::ForceRecompileForRendering()
- UMaterialInstance::ForceRecompileForRendering()
- UMaterial::ForceRecompileForRendering()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
virtual void ForceRecompileForRendering&40;&41;
Remarks
Clears the shader cache and recompiles the shader for rendering.