Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstance
- UMaterialInterface::ForceRecompileForRendering()
- UMaterialInstance::ForceRecompileForRendering()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include | #include "Materials/MaterialInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void ForceRecompileForRendering&40;&41;
Remarks
Clears the shader cache and recompiles the shader for rendering.