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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionParameter
- UMaterialExpression::GetEditableName()
- UMaterialExpressionParameter::GetEditableName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionParameter.h |
Include | #include "Materials/MaterialExpressionParameter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual FString GetEditableName&40;&41; const
Remarks
Returns the current 'name' of the node (typically a parameter name). Only valid to call on a node that previously returned CanRenameNode() = true.