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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UMaterialExpression::GetEditableName()
- UMaterialExpressionLandscapeLayerSample::GetEditableName()
- UMaterialExpressionRuntimeVirtualTextureSampleParameter::GetEditableName()
- UMaterialExpressionFontSampleParameter::GetEditableName()
- UMaterialExpressionParameter::GetEditableName()
- UMaterialExpressionLandscapeLayerWeight::GetEditableName()
- UMaterialExpressionLandscapeLayerSwitch::GetEditableName()
- UMaterialExpressionTextureSampleParameter::GetEditableName()
- UMaterialExpressionComposite::GetEditableName()
- UMaterialExpressionNamedRerouteDeclaration::GetEditableName()
- UMaterialExpressionSparseVolumeTextureSampleParameter::GetEditableName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual FString GetEditableName&40;&41; const
Remarks
Returns the current 'name' of the node (typically a parameter name). Only valid to call on a node that previously returned CanRenameNode() = true.