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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UMaterialExpression::SetEditableName()
- UMaterialExpressionLandscapeLayerSample::SetEditableName()
- UMaterialExpressionRuntimeVirtualTextureSampleParameter::SetEditableName()
- UMaterialExpressionFontSampleParameter::SetEditableName()
- UMaterialExpressionParameter::SetEditableName()
- UMaterialExpressionLandscapeLayerWeight::SetEditableName()
- UMaterialExpressionLandscapeLayerSwitch::SetEditableName()
- UMaterialExpressionTextureSampleParameter::SetEditableName()
- UMaterialExpressionComposite::SetEditableName()
- UMaterialExpressionNamedRerouteDeclaration::SetEditableName()
- UMaterialExpressionSparseVolumeTextureSampleParameter::SetEditableName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual void SetEditableName
&40;
const FString & NewName
&41;
Remarks
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true.