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Unreal Engine C++ API Reference > Runtime > Landscape > Materials > UMaterialExpressionLandscapeLayerSample
- UMaterialExpression::SetEditableName()
- UMaterialExpressionLandscapeLayerSample::SetEditableName()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSample.h |
Include | #include "Materials/MaterialExpressionLandscapeLayerSample.h" |
Source | /Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerSample.cpp |
virtual void SetEditableName
&40;
const FString & NewName
&41;
Remarks
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true.